for an example, if you look at Call of Duty 2 over Call of Duty 4, which was our next game, it’s a significant improvement. Now that we are finally getting the consoles we can start optimising those features better. So we had no idea how well that technology was going to work on the consoles. We put new technology into this game before we even had the consoles. They’re opinions.” I asked if Xbox One would achieve 1080p with the next instalment in the series. "You’ll hear a bunch of opinions back and forth, but that’s all they really are. Some people actually think the textures look a little bit nicer maybe on Xbox than they do on PS4. That being said, it is being upscaled to 1080p, so it is outputting 1080p on your TV, and for the most part the game does look really good. To keep a smooth frame rate we needed to be 720p on Xbox One. "That’s just the way the optimisation came out to. “There’s no maliciousness, there’s no specific reason why one’s 720p, one’s 1080p," he said. That was a key pillar for us." He went on to explain that there's no agenda or definite reason for the difference. We did our best to make the best looking game on each console, and making sure we nailed down 60 frames per second. "When you see one out of context from the other I don’t think it’s a big concern. “You know, it’s easy to be comparative when you’re looking at both systems," said Rubin.
0 Comments
Leave a Reply. |